namespace Gameplay.RTS.ScriptConfig
{
    public class TSoldiersThrowable
    {
        public int soldierType { get; set; }
        public int MuzzleId { get; set; }
        public float MuzzleScale { get; set; }
        public int LineId { get; set; }
        public float LineScale { get; set; }
        public int[] HitId { get; set; }
        public float[] HitScale { get; set; }
        public float MuzzleTime { get; set; }
        public float FlyTime { get; set; }
        public float DelayTime { get; set; }
        public float ExplosiveTime { get; set; }
        public float Height { get; set; }
        public int ShootTimes { get; set; }
        public float ShootInterval{ get; set; }
        
        public int ExplosiveId { get; set; }
        public float ExplosiveXOffsetMin { get; set; }
        public float ExplosiveXOffsetMax { get; set; }
        public float ExplosiveZOffsetMin { get; set; }
        public float ExplosiveZOffsetMax { get; set; }
    }
}
